![]() The core season experience is about what you expect, from a preseason phase, to playing/simming games, to an offseason portion with recruiting mixed in. You can still call plays on offense and defense of each game (or sim straight through), so crafting game plans and finding favorite plays is still here, just without controlling the players directly.Ĭheck out the screenshots above to see how the game looks (there is also gameplay footage on the Steam page). This game is aimed more at the players who love diving into recruiting, developing players, building a low prestige team up the ranks, viewing the history of the league, and things more on the management side of the game. If that doesn't appeal to you, I totally get it. ![]() Since then, it's had tons of updates as I try to make the game the best it can be before the real CFB season starts.įootball Coach: College Dynasty is a text-based college football management game, so you won't be controlling players on a field directly, or be viewing any 3D stadiums or crowds. That game became Football Coach: College Dynasty, which released in Early Access on Steam in December of last year. Last year, I took a sabbatical from my job to create my dream college football game for PC. I'm Achi, a Florida grad (go gators) and Seattle-based software engineer. ![]() ![]() I'm here to answer any questions you have about the game, so fire away! The long version As of today, it has a 97% positive rating on Steam with 340+ reviews, which has been awesome. I'm a solo developer and am trying to get the word out about the game as the real college football season ramps up. It is all text based, but includes recruiting, playcalling, player development, transferring, NIL, realignment, and everything you'd expect from a big CFB game. It's a new college football management game for PC, in the vein of the old NCAA football games. ![]() Hi! I'm Achi, the developer of Football Coach: College Dynasty. ![]()
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